Thursday, October 18, 2007

dota video


This video content about warcraft dota-allstars and how interesting to play with it


Tuesday, October 16, 2007

Sven




A follower of the great God of Order, Paladine, Sven has sworn to uphold the rights of all. Born of a Knight and a Night Elf and ostracized since birth, Sven has lead a solitary existence of meditation and training. He has come out of his wanderings determined to guard the innocent against evil. Armed with his blessed cleaving blade Justice, and harnessing the power to strike down his enemies with the might of God's Strength, Sven's wrath toward the unjust is a sight to behold


Hero Abilities

Storm Bolt
A magical hammer is thrown at an enemy unit, causing damage and stunning the target for 2 seconds.
Level 1 - 100 damage.
Level 2 - 150 damage.
Level 3 - 200 damage.
Level 4 - 250 damage.
Cooldown: 8 seconds.
Level 1: 140 mana, 8 sec cooldown.
Level 2: 140 mana, 8 sec cooldown.
Level 3: 140 mana, 8 sec cooldown.
Level 4: 140 mana, 8 sec cooldown.







Great Cleave
Sven strikes with such force that all nearby enemies take damage.
Level 1 - 10% damage is splashed.
Level 2 - 20% damage is splashed.
Level 3 - 30% damage is splashed.
Level 4 - 40% damage is splashed.
Passive




Toughness Aura
Sven is here to pump you up!
Level 1 - Increases base armor by 2.
Level 2 - Increases base armor by 3.
Level 3 - Increases base armor by 4.
Level 4 - Increases base armor by 5.
Passive





God's Strength
Sven gets pumped up! Adds bonus damage for 25 seconds.
Level 1 - Adds 100% damage.
Level 2 - Adds 125% damage.
Level 3 - Adds 150% damage.
Cooldown: 120 seconds.

Level 1: 100 mana, 120 sec cooldown.
Level 2: 150 mana, 120 sec cooldown.
Level 3: 200 mana, 120 sec cooldown.





Wednesday, October 10, 2007

Rylai Crestfall


Adept in the manipulation of frost and ice, Rylai is the very image of elegeance and grace. Trained by a renegade wizard deep in the heart of Winterspring, Rylai brings to the Sentinel her prowess in the arts of magic. With a vast arsenal of spells, she wreaks havoc upon her foes - be it with powerful blasts of frost to send them fleeing in panic, or be it by rendering them immobile in ice. Her foes tremble in fear as the ground beneath implodes in mighty novas of frost in a dazzling array, obliterating all who dare oppose her.



Hero Abilities



Frost Nova
Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement speed and attack rate for 4 seconds.

Level 1 - 50 target damage and 75 nova damage.

Level 2 - 100 target damage and 100 nova damage.

Level 3 - 125 target damage and 125 nova damage.

Level 4 - 175 target damage and 125 nova damage.



Cooldown: 11 seconds.


Level 1: 100 mana, 11 sec cooldown.

Level 2: 130 mana, 11 sec cooldown.

Level 3: 155 mana, 11 sec cooldown.

Level 4: 185 mana, 11 sec cooldown.



Frostbite
Freezes the target in a case of ice, prohibiting movement and attacking. Deals 70 damage per second.
Level 1 - Lasts 1.5 seconds.
Level 2 - Lasts 2 seconds.
Level 3 - Lasts 2.5 seconds.
Level 4 - Lasts 3 seconds.
Cooldown: 10 seconds.
Level 1: 115 mana, 10 sec cooldown.
Level 2: 125 mana, 10 sec cooldown.
Level 3: 140 mana, 10 sec cooldown.
Level 4: 150 mana, 10 sec cooldown




Brilliance Aura
Gives additional mana regeneration to nearby friendly units.
Level 1 - Adds 0.6 mana regeneration.
Level 2 - Adds 1.2 mana regeneration.
Level 3 - Adds 1.8 mana regeneration.
Level 4 - Adds 2.4 mana regeneration.
Passive




Freezing Field
Causes many random icy explosions in an area surrounding Rylai. Lasts 4 seconds.
Level 1 - Each explosion deals 105 damage.
Level 2 - Each explosion deals 170 damage.
Level 3 - Each explosion deals 250 damage.
Cooldown: 150/120/90 seconds.
Level 1: 300 mana, 150 sec cooldown.
Level 2: 400 mana, 120 sec cooldown.
Level 3: 600 mana, 90 sec cooldown.







Morphling




The Morphling, nature's magnum opus, the pinnacle of evolution, can force his liquid body to flow over opponents in a massive wave, forcibly moving himself as well as injuring his enemies. At a whim he may change the composition of his body, trading strength for agility and vice versa. Capable of manipulating his energy into either disable or damage based on his strongest attribute, the Morphling's most disturbing ability creates a literal clone of a chosen target, forcing them to face their own reflection as he crushes them in their confusion.




Hero Abilities






Waveform
Morphling dissolves into his components and surges forward, dealing damage to everything in his wake.
Level 1 - 100 damage.
Level 2 - 175 damage.
Level 3 - 250 damage.
Level 4 - 325 damage.
Cooldown: 11 seconds.
Level 1: 140 mana, 11 sec cooldown.
Level 2: 155 mana, 11 sec cooldown.
Level 3: 160 mana, 11 sec cooldown.
Level 4: 165 mana, 11 sec cooldown.






Adaptive Strike
Blasts a target with magical energy, dealing damage or disabling the target based on the Morphling's dominant attribute between Agility and Strength.
Level 1 - 30 + 1.4x Agility in damage or stuns the target 1.4 seconds and knocks back slightly.
Level 2 - 60 + 1.8x Agility in damage or stuns the target 1.8 seconds and knocks back slightly. Level 3 - 90 + 2.2x Agility in damage or stuns the target 2.2 seconds and knocks back slightly. Level 4 - 120 + 2.6x Agility in damage or stuns the target 2.6 seconds and knocks back slightly.
Cooldown: 20 seconds.
Level 1: 100 mana, 20 sec cooldown.
Level 2: 100 mana, 20 sec cooldown.
Level 3: 100 mana, 20 sec cooldown.
Level 4: 100 mana, 20 sec cooldown.




Morph
The Morphling edits his physical being to fit the circumstances. He can, at will, lose some strength and gain agility, or vice versa. The process is reversable.
Level 1 - 2 points per second.
Level 2 - 4 points per second.
Level 3 - 6 points per second.
Level 4 - 8 points per second.
Passive





Replicate
The Morphling has the unique ability to replicate any target friendly or enemy hero. Although it only deals 50% damage, the hero can morph into his replication, instantly taking its position.
Level 1 - Lasts 30 seconds.
Level 2 - Lasts 45 seconds.
Level 3 - Lasts 60 seconds.
Cooldown: 120 seconds.
Level 1: 125 mana, 120 sec cooldown.
Level 2: 125 mana, 120 sec cooldown.
Level 3: 125 mana, 120 sec cooldown.





Enchantress



Although all Dryads are Cenarius' daughters, Aiushtha is said to be his first and favorite. Because of her direct relation to him, she has borrowed much of his powers. This is demonstrated by her control over the shy Wisps which she uses to heal her allies, and her ability to bring an opponent under the will of the Sentinel. Preferring ranged combat to melee, she fashioned a spear that strikes with more force the further her target is away. Her agility is unmatched, and any opponent attempting to kill her will find she skips ahead of them with surprising ease.




Hero Abilities




Impetus
Gives strength to the Enchantress' attacks, causing them to deal greater damage the further away the target is. Damage type is pure.

Level 1 - Deals 4% of the distance in damage.

Level 2 - Deals 8% of the distance in damage.

Level 3 - Deals 12% of the distance in damage.

Level 4 - Deals 16% of the distance in damage.



Cooldown: 6/5/4/0 seconds.


Level 1: 40 mana, 6 sec cooldown.

Level 2: 45 mana, 5 sec cooldown.

Level 3: 50 mana, 4 sec cooldown.

Level 4: 55 mana, 0 sec cooldown.






Enchant
Brings target unit under control of Aiushtha. If the unit cannot be converted, it will be slowed instead.

Level 1 - 10% slow if unit cannot be converted.

Level 2 - 20% slow if unit cannot be converted.

Level 3 - 30% slow if unit cannot be converted.

Level 4 - 40% slow if unit cannot be converted.



Cooldown: 30/25/20/15 seconds.


Level 1: 65 mana, 30 sec cooldown.

Level 2: 65 mana, 25 sec cooldown.

Level 3: 65 mana, 20 sec cooldown.

Level 4: 65 mana, 15 sec cooldown.





Nature's Attendants
Releases a swarm of wisps to heal nearby allies in a 300 radius. Each wisp lasts 10 seconds and heals 10hp/sec.

Level 1 - 3 Wisps.

Level 2 - 5 Wisps.

Level 3 - 7 Wisps.

Level 4 - 9 Wisps.


Cooldown: 45 seconds.


Level 1: 125 mana, 45 sec cooldown.

Level 2: 140 mana, 45 sec cooldown.

Level 3: 155 mana, 45 sec cooldown.

Level 4: 170 mana, 45 sec cooldown.



Untouchable
Whenever the Enchantress is attacked, she beguiles the unit into slowing its attack. Level 1 - 50% reduction.
Level 2 - 70% reduction.
Level 3 - 90% reduction.
Passive




























Zeus


Punished for assisting the Sentinel in their mortal struggle, Zeus was exiled by the Gods and stripped of much of his power. Even in his weakened form, his lightning attacks are nothing to trifle with. He has spells that damage both single and multiple units, making him a very specialized caster.
Hero Abilities
Arc Lightning
Hurls a bolt of arcing energy that laces through many nearby enemy units.
Level 1 - Arcs 5 times, deals 85 damage.
Level 2 - Arcs 7 times, deals 100 damage.
Level 3 - Arcs 9 times, deals 115 damage.
Level 4 - Arcs 15 times, deals 130 damage.
Cooldown: 2 seconds.
Level 1: 65 mana, 2 sec cooldown.
Level 2: 72 mana, 2 sec cooldown.
Level 3: 79 mana, 2 sec cooldown.
Level 4: 86 mana, 2 sec cooldown
Lightning Bolt
Summons a bolt of lightning from the heavens to strike a target enemy.
Level 1 - Deals 100 damage.
Level 2 - Deals 175 damage.
Level 3 - Deals 275 damage.
Level 4 - Deals 350 damage.
Cooldown: 7 seconds.
Level 1: 75 mana, 7 sec cooldown.
Level 2: 95 mana, 7 sec cooldown.
Level 3: 115 mana, 7 sec cooldown.
Level 4: 135 mana, 7 sec cooldown.
Static Field
Whenever Zeus casts a spell, he shocks all nearby enemy heroes for a percentage of their current hit points as damage.Affects an area of effect of 800.
Level 1 - Shocks for 5% of current hit points.
Level 2 - Shocks for 7% of current hit points.
Level 3 - Shocks for 9% of current hit points.
Level 4 - Shocks for 11% of current hit points.
Passive
Thundergod's Wrath
Strikes down all enemy heroes with a bolt of lightning.
Level 1 - Deals 210 damage.
Level 2 - Deals 335 damage.
Level 3 - Deals 460 damage.
Cooldown: 120 seconds.
Level 1: 225 mana, 120 sec cooldown.
Level 2: 325 mana, 120 sec cooldown.
Level 3: 450 mana, 120 sec cooldown.














Tuesday, October 9, 2007

Shendelzare Silkwood



Shendelzare was a Warden, betrayed and killed by Mortred who she trusted in. With her dying breath, she prayed to Elune to grant her a chance to avenge her death. Though her body died, her relentless spirit lived on. Her very presence is an example for her allies, while her enemies fear her determination. Using powers of the spirit world, she can blast her enemies with pure magical energy and reverse positions with others.






Magic Missile
A magic missile is thrown at an enemy unit, causing damage. Stuns for 1.75 seconds.

Level 1 - Deals 100 damage.

Level 2 - Deals 175 damage.

Level 3 - Deals 250 damage.

Level 4 - Deals 325 damage.


Cooldown: 10


Level 1: 95 mana, 10 sec cooldown.

Level 2: 110 mana, 10 sec cooldown.

Level 3: 125 mana, 10 sec cooldown.

Level 4: 140 mana, 10 sec cooldown.






Terror
Shendelzare lets loose a wicked cry, terrorizing nearby enemy units. Their armor and damage are reduced.

Level 1 - Reduces base armor by 2 and damage by 5%.

Level 2 - Reduces base armor by 3 and damage by 10%.

Level 3 - Reduces base armor by 4 and damage by 15%

.Level 4 - Reduces base armor by 5 and damage by 20%.


Cooldown: 15 seconds.

Level 1: 40 mana, 15 sec cooldown.

Level 2: 40 mana, 15 sec cooldown.

Level 3: 40 mana, 15 sec cooldown.

Level 4: 40 mana, 15 sec cooldown.


Command Aura
Increases nearby units damage.
Level 1 - 12% damage.
Level 2 - 20% damage.
Level 3 - 28% damage.
Level 4 - 36% damage.
Passive








Nether Swap
Instantaneously swaps positions with a target Hero.
Level 1 - 600 range.
Level 2 - 900 range.
Level 3 - 1200 range.
Cooldown: 45 seconds.
Level 1: 100 mana, 45 sec cooldown.
Level 2: 150 mana, 45 sec cooldown.
Level 3: 200 mana, 45 sec cooldown.



Monday, October 8, 2007

Luna Moonfang









Luna Moonfang is a stalwart and devout follower of the Moon Goddess, Elune. She fights alongside the Sentinel in the neverending battle to cleanse the land of the unholy Scourge. Through her valiant efforts, she has been granted small portions of Elune's mystical power. Luna uses this gift to cut a swath through her enemies. It has been said that Luna is able to call down the very light of the moon, and is always surrounded by a glowing aura, as though in moonlight herself. Luna is a shining beacon for the Sentinel, an ever vigilant protector.



Hero Abilities

Lucent Beam
Luna concentrates on the moon's energy and channels it forcefully to the surface, damaging an enemy unit.
Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage.
Level 4 - 300 damage.
Cooldown: 6 seconds.

Level 1: 95 mana, 6 sec cooldown.
Level2: 110 mana, 6 sec cooldown.
Level 3: 125 mana, 6 sec cooldown.
Level 4: 140 mana, 6 sec cooldown.


Moon Glaive
Allows Luna to attack extra enemies with each Glaive attack. Each enemy struck beyond the first incurs a 35% damage loss, per unit.
Level 1 - Luna hits 2 enemies with every attack.
Level 2 - Luna hits 3 enemies with every attack.
Level 3 - Luna hits 4 enemies with every attack.
Level 4 - Luna hits 5 enemies with every attack.
Passive

Lunar Blessing
Nearby ranged units gain the power of the moon.
Level 1 - Increases base ranged damage by 6%.
Level 2 - Increases base ranged damage by 13%.
Level 3 - Increases base ranged damage by 20%.
Level 4 - Increases base ranged damage by 27%.
Passive

Eclipse
Calls to the moon's magic, summoning a concentrated burst of Lucent Beams to damage targets around Luna each dealing 300 damage.
Level 1 - Summons 4 Lucent Beams.
Level 2 - Summons 7 Lucent Beams.
Level 3 - Summons 10 Lucent Beams.
Cooldown: 140/120/100 seconds.
Level 1: 250 mana, 140 sec cooldown.
Level 2: 350 mana, 120 sec cooldown.
Level 3: 450 mana, 100 sec cooldown.

dota item chart and how to combine



dota item chart and how to combine

Dota characters



What is DotA?


DotA stands for “Defense of the Ancients”, it's a free mod for Warcraft 3: The Frozen Throne. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. The map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team.




What are Heroes?


Heroes are highly skilled fighters with various magical abilities. Each of these heroes has skills and stats. Heroes start at level one and go up to level 25. When a creep or hero is killed in an area around you, you gain experience. If you get enough experience you gain a level, which means that you gain extra attribute points and one skill point that can be used towards upgrading one of your unique abilities. The stats are called “Hero Attributes” and determine the basic strengths and weaknesses of a hero, one of these attributes is the “primary attribute” which determines your attack damage and generally the type of hero you control. The 3 Hero Attributes are:


Strength: Each point enhances hit points and hit point regeneration.


Agility: Each point enhances attack speed and armor.


Intelligence: Each point enhances mana points and mana regeneration


Each hero has a total of 5 different skills available. Three of these skills are “normal” skills and can be gotten from the first level. The fourth skill is an ultimate which can be gotten at level 6/11/16, the ultimate can be classified as a more powerful skill then the normal skill in most cases. The fifth skill isn't really a skill but rather an attribute bonus which gives +2 to all your attributes.



What about items?


You gain a minor amount of gold over time, but most of your gold will be gotten by landing the finishing blow on a hero or creep. With gold you can buy various items. Some of these items are offensive in nature while others are designed for survival. There are specific item combinations that form a more powerful item when put together.